![]() ![]() Electorally, the Church had identified itself with the Conservative and far-right parties, which had set themselves against the left. Ī process of political polarisation had already characterized the Second Spanish Republic party divisions became increasingly embittered and whether an individual continued practicing Catholicism was seen as a sign of partisan loyalty. The violence consisted of the killing of tens of thousands of people (including 6,832 priests, the vast majority in the summer of 1936 in the wake of the military coup), attacks on the Spanish nobility, business owners, industrialists, and politicians and supporters of the conservative parties, as well as the desecration and burning of monasteries, convents, and churches. News of the rightist military uprising in July 1936 unleashed a politicidal response, and no Republican controlled region escaped systematic and anticlerical violence, although it was minimal in the Basque Country. Prefs now default to messages displayed in Term 1 and auto_more on (for new characters - existing characters need to modify their own options).The Red Terror in Spain ( Spanish: Terror Rojo) is the name given by historians to various acts of violence committed from 1936 until the end of the Spanish Civil War by sections of nearly all the leftist groups.B = attack/move towards nearest enemy (functional but needs tuning).Y now sends 'y' - useful for 'y'/'n' prompts.Substitute 10x14 font for 8x12 for zoom.'B' key rests if no monsters nearby (fixed: move NW bug).Keys now repeat (direction keys and auto attack 'B' key). ![]() Fixed string text_dims re multi-line strings. Added L_KEY shift, made shifted directions run (experimentally). Added some NDS informative messages (B key).Touch action on release instead of press. Redefine user buttons (top-right 4) by scrubbing them! Saved to file.Fixed button-garbling problem when leaving help.Initial support for fully configurable buttons/keys on the fly.Spells listed automatically when casting. Fixed direction pad being duplicated due to save/restore of user buttons.Turned off skipping game button for keys that have a user button.Might need to delete BUTTONS.DEF in faangband/nds dir. Fixed problems with button names/loading/saving.When a button is touched, no term mouse event will be generated.Minor eye-candy (scroll windows during switching).Keypad cardinal directions now send arrow keys (allow moving in menus that have digit accelerators).Buttons now double-buffered (prep for user moveable buttons).Suggested options - auto_more, center_player.It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess) be summoned. There are multiple dungeons (five, to be precise). There are multiple towns, small and large, spread throughout the wilderness. Different races also have significantly different starting conditions. Dwarves as a whole tend to have better Intelligence than Wisdom the reverse is true for (most) Elves and Hobbits. The game is a variant of Oangband (based on Oangband 0.7.0), which in turn is a variant of Angband.ĭifferent from Oangband, there are new varieties of Elves, Dwarves and Men. FAangband, also known as First Age Angband, is a DS homebrew roguelike RPG. ![]()
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